\[ UNITY \]PHOSPHOR

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[▶watch demodrive.google.com↗](https://drive.google.com/file/d/13Z47dpFh6h6PsoOaCwQshXQkHIo2eB4L/view?usp=drive_link)

// BRIEF

Candy Crush called. It wants to know how we made Match-3 actually exciting. The secret? A MASSIVE curved screen, a gloriously chunky arcade joystick, and enough screen-shake to make your eyes happy. Our fifth dance with Koko for EE's stores proves once again: bigger IS better.

// GAMEPLAY

An engaging spin on the Match 3 style where users navigate with a joystick instead of point-and-click mechanics

// FEATURES

- Unity Input System with custom joystick plinth integration.  
- Proprietary 'juice engine' powering cascading particle effects, dynamic screen-shake, and satisfying audio feedback.  
- Custom shaders optimized for curved displays without visual warping.  
- Tactile joystick navigation system.  
- Rich visual effects for tumbling and exploding items.  
- High-engagement retail design.

// DESIGN

Features rich visual and auditory design with 'juicy effects' as items tumble

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rotate to portrait

we're still polishing landscape · in the meantime, portrait reads best

$ waiting for orientation_change…
